Month: December 2019
This Technical Note describes the changes and enhancements to 32-Bit QuickDraw from version 1.0 (as shipped on the original Color Disk) to version 1.2, which ships with System Software 6.0.5 and later. This Note assumes familiarity with Inside Macintosh, Volume V, Color QuickDraw, and 32-Bit QuickDraw release notes. [Apr 01 1990]
I’ve included this in my blog as background information for the discovery that it was the move from 24-bit to 32-bit quickdraw that “broke” Sierra’s AGI games on the Macintosh.
I’ve been a fan of Sierra games since 1988 when I bought a Tandy 1000SX as my first high school computer and picked up the Sierra Value Pack with Thexder, Helicopter Simulator, and Space Quest II at the same time. So when I first started playing around with old Macs in the late 90s (when they were dirt cheap and easy to find), I quickly found out that the Sierra AGI games were not well supported in the Macintosh world.
I’ve always had a soft spot for the Sierra quest series, LucasArt and similar games of the 80s and early 90s. Recently I dug them out again to play on in DosBOX with MUNT (Roland MT-32 emulator) enabled to hear the amazing (for the time) orchestrated music. As part of setting up MUNT on my PC I discovered that you can also send MIDI music to MUNT via a USB connection, so I thought, why not see if I can use my laptop as an emulated MT-32 for my LC 475 mac. These instructions should also work for a real MT-32 or CM-32L system.
Back in the early 2000s I managed to buy a couple of Apple IIe PDS cards (at a price far less then they go for now). Over the years I’ve learned several tricks for how to use these cards as a way of bridging the old Apple II systems, through a classic Macintosh to modern systems. A lot of what I’ve discovered is less useful now with things like ADTPro, and FloppyEMU, but I’ve decided to start documenting what I’ve discovered in case someone else is setting up one of these cards.